Notice that almost every skill has it's own unique job- or skills that work well together that still serve different functions. Steffire3's note on skills in general: This class has almost all the best vanilla skills in game. Share the Wealth = this and the Bar means there's little need to invest into Dexterity. Poison Burst = chance to poison and explode on kill- infecting others? so useful. Shadowling Ammo= very useful to raise an army- way better than Spider Mines.ĭeath Ritual = boosts the Shadowlings- so they are an almost permanent force.įrozen Fate = immobilize on kill is one of my favorites- so useful. Shotgun Master = limited but very useful for shotguns controling foes.Īkimbo Skill = very useful for adding damage for dual pistols.Įlemental Buff = alot more power for all magic types- very good. Ranged Master = more range and damage- so useful. Stone Pact = amazing armor buff- and damage deflector- and good health regen.įorcefield = Engineer may max at 80000 but Summoner maxing at 28000 damage is good. Ice Shield = single- best- missile deflection- in- entire- game.īramble Skill = great knockback- can even be used with Ice Prison for Ice and Poison hits. Rune Vault = maybe the best escape ability if User aims in opposite direction every jump.įrost Teleport = a small cooldown after use- has knockback yet Shadow Burst may be better. Buffed by Death RitualĪstral Ally = has many of the Embermage's attacks- like Fire Pillar- good crowd damage.īlade Pact = along with Immobile Copter- one of the best slow skills. Shadowling Brute = basically a second Sledge Bot but more speed. Sledge Bot = great variety of attacks and distracts foes. Gun Bot = at Tier 3- best crowd damage of all summons. Immobile Copter = slows foes greatly and will not despawn. Wolf Shade = steals health for User- next best thing after Heal Bot. Heal Bot = Health, Mana, Armor- will not despawn. Venom Hail = easily the strongest poison skill in the game if foes are trapped in one place. Ice Prison = surprising number of uses as defensive- damage- distraction- and wall. Tangled Shot = impressive chance to immobilize and supports high poison or magic damage.Ĭhaos Shot = speedy and very good at damaging crowds more than the other shots.Įlemental Boost = Resistance, Damage, Mana, Anti-slow, Anti-Immobilize. Shadow Shot = best dps and range- also fast- rivals Blast Cannon and Fusilade in one skill. Rapid Fire = supports shadowlings- only ranged skill that can do this. In depth skill analysis, written by Steffire3(with some editing by me): The third tree is all about battlefield control, with many mobility and defensive skills. The second tree is focused on long range combat with many skills taken from the Outlander. Plus it has wolf shade (from berzerker) and astral ally (from embermage). This class has access to all engineer summons (except spider mines), it also has all the shadowling skills from outlander (except bane breath). This class was inspired by, but uses no assets from, the Umbra class. This class combines summons, ranged attacks, and crowd control.
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