![]() Right after they received the 7.5 million ~12 months ago, they said that these money could (and not would) speed the development process. People need to learn basic reading comprehension. It wasn’t good.They have NOT announced a 2019 release date. I’ll keep an eye out on the Kickstarter (and maybe complain about that, but if I wrote about all the video game Kickstarters that seem off to me, I’d be blogging 24/7), but the start of this tune seems awfully familiar and I remember how it ended up last time. ‘Free’ holds an awful lot of power, even if it can potentially end up costing you more in the long run. I’ll wait and see what “multi-tiered” means in reality, but I think that there’s a bit potential for Camelot Unchained to end up a lot more niche than Jacobs wants under such a model. Jacobs also announced that Camelot Unchained will use a “ulti-tiered subscription with no free-to-play option but with (maybe) some cosmetic items for housing”. I wonder if EA’s lawyers will be in touch with City State. And apparently that’s a trademark that’s still live ( you can look for it on the Trademark Electronic Search System). But that stirred a memory in me – didn’t Mythic slap down Auran’s MMO Fury for using ‘realm versus realm’ as a term in its marketing? Why yes, yes it did, because Mythic trademarked ‘Realm versus Realm’. Jacob’s repeated mentions of Camelot Unchained’ ‘Realm versus Realm’ (RvR) combat will be part of that spiel, because RvR is recognised as DAOC’s strong point and Camelot Unchained is completely unlike DAOC. “Camelot Unchained won’t be like DAOC, but remember DAOC? We do.” will be an underlying thread. In order to get people to pledge money, watch pretty much all of Jacob’s interviews from here on out mention how this new title shouldn’t be linked to DAOC and won’t be DAOC Next, but will still contain a lot of mentions back to DAOC. He’s a big talker, but delivery on titles since DAOC have been weak (WAR) or non-existent ( Imperator).Ĭamelot Unchained is going low budget (target budget of US$10m) and is going to launch a Kickstarter in March to fund part of that. Jacobs and Mythic built up a lot of hype around Warhammer Online (WAR) and that was a title that bombed hard (although Jacobs is now claiming that he didn’t have the kind of development budget on that title as he implied at the time). The news of this title got a lot of people’s nostalgia glands drooling overtime, but I can’t help but see this as yet another MMO that is going to be a swing and a miss. Hint for City State’s next title after Camelot Unchanged: CAMELOT…. The other news out recently was City State Entertainment’s Mark Jacobs announcing Camelot Unchained (working title) that uses the public domain IP of Camelot and in no way should be considered any way linked to his ex-studio’s title, Mythic’s Dark Age of Camelot (DAOC). We’ll see how long Wizardry Online lasts once EQ Next launches. And if it sinks, hey, no big loss – it’s not the SOE game that they really care about. So it would be much cheaper and safer to take and existing title and throw it out there, observing what works and what doesn’t. They could go into extensive beta testing, have players try out various iterations of the EQNext world… but that could cause a backlash or give rise to an “EQNext sucks!” mentality. SOE have a lot of collective MMORPG experience, but it’s been a while since they went hardcore. SOE is currently working on its own allegedly hardcore MMORPG called Everquest Next. Which brings me to Wizardy Online, developed by Japanese studio Gamepot and published in Western markets by SOE. It’s not performing financially well enough to stand on its own, so down it goes. And now the experiment is done, with PlanetSide 2 launching successfully, SOE doesn’t really need Bullet Run. It was prototyping of sorts, using an existing title that was probably pretty cheap to pick up. Bullet Run was a fresh launch with new players that gave them a practise run before PlanetSide 2 came out. Sure, they’ve got PlanetSide, but that’s old and set in its ways. I think (and I’ve got no way to prove this) that SOE was conducting an experiment with Bullet Run and seeing how a more recent competitive FPS worked out. There’s a chance that SOE got a really good deal out of it and are now just cleaning house (Bullet Run goes, Pirates of the Burning Sea gets the heave-ho) but why would SOE even go down the path of taking on a mediocre FPS multiplayer online battle arena (MOBA) at all? And so ends another minor game development studio.Īlthough not particularly novel news – game publisher closes online title, see you all same time next week – I really wonder why SOE would launch a free-to-play (F2P) FPS in the same year that they were launching their own F2P title in PlanetSide 2 while also giving it nearly no promotion.
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